We seem to be obsessed with the death of mankind.
Shifts, our first game, has you fleeing a dead Earth in a disintegrating ship crewed by the last vestiges of humanity. Things are bad, getting worse, and you’re going to die.
So we start a new project. After the grim desolation of Shifts, we should be doing happy rainbows and puppies, maybe with some candy, or ferrets in sweaters.
Terra Omega, our current work in progress, puts you in direct conflict with aliens hell-bent on ending humanity.
Their force came with no warning, and with no reason. We don’t know why, but they want us dead and our planet changed irrevocably. And they’re winning.
Their forces are demolishing cities and populations without mercy. Their machines are changing our Earth into something else. Something made for someone else.
Pushed to the edge, humanity has one option left: Fight or Die.
You play as the leader of a local insurgent force, struggling to battle back against the invaders by any means necessary.
Your cell is just part of the larger resistance, but since the whole planet is now behind enemy lines, communications are limited and you can’t count on anyone but your team.
Will you be able to strike meaningful blows against the merciless invasion? Can you protect the Earth? Can anyone?